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StarCraft enhanced upon its predecessor Warcraft II, which featured two extremely comparable playable factions, by introducing asymmetry between the units and systems accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered during the lesser-acknowledged 1996 SSI release War Wind. The unit types available to Every single race define its racial identity. The Protoss can industry strong and pricey warriors and machinery, when the Zerg rely on sheer numbers and pace 다이어트 to overwhelm their opponents.The origin of this unusually substantial level of popularity is probably going a combination of StarCrafts suitability for aggressive multiplayer and The point that it had been unveiled throughout the start of the increase in attractiveness of "Computer baangs" in Seoul, leading to a wonderful chance for the sport to capture on. Expert Competitiveness